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1. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The only reason for a respec is because the racial suits should have been in the game before beta ended and this will allow people to have their racial suits without having to save XP. It will also allow the game to have variety instead of having ...
- by Scott Knight - at 2014.02.22 19:41:00
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2. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
My original goal was not to make vehicles useless, but to add a different kind of scenario. Also there should never be a capture the flag game mode, vehicles present a problem with that aspect. So maybe the goal is to plant explosives and when ...
- by Scott Knight - at 2014.02.17 20:37:00
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3. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
Yeah I actually thought about that after I posted. Maybe the idea is that you are setting charged explosives. The primary difference between this idea and skirmish would be the objective being located inside a building/cave/some other structure.
- by Scott Knight - at 2014.02.14 22:50:00
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4. New Game Mode: Capture the Fort - in Feedback/Requests [original thread]
After thinking about ambush, I came up with this idea. Suppose both sides have a fort with a hackable objective inside. You have two -five minutes to prepare before the battle starts so that you could place installations, proximity mines, etc. The...
- by Scott Knight - at 2014.02.14 05:33:00
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5. Why create an alt? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I do it for testing. I make an alt, let it collect passive for a while, then have it skill all its points into a particular item. This lets me get a feel for items that I may or may not want to skill my main into. This m...
- by Scott Knight - at 2014.02.10 11:33:00
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6. [Suggestion]What we have here is a failure to communicate - in Feedback/Requests [original thread]
Let's be honest 15+ different commands floating around the screen while I'm trying to kill reds... probably going to disable all of them. I like the idea of being able to communicate with each other though. While I could use a mic I usually don'...
- by Scott Knight - at 2014.02.09 16:58:00
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7. WP usage. All ideas welcomed - in Feedback/Requests [original thread]
I would say give like 1 to 2 min. Countdown that an EMP is coming so dropships can safely land and tanks would have the option to recall before becoming sitting ducks. (No way to destroy them until after the EMP). Would make scouts with Nova Kni...
- by Scott Knight - at 2014.02.01 21:24:00
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8. WP usage. All ideas welcomed - in Feedback/Requests [original thread]
Orbital EMP no electronics work for say two minutes. Might even be cool if that forced you to have to spawn inside the MCC. Allow your inertial dampers to still work until you hit the ground. (The idea being the MCC shields protect it.
- by Scott Knight - at 2014.02.01 21:17:00
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9. Others actions costing you warpoints - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: On the flip side, you are rewarded if an enemy kills themselves with it. For a weapon that is (in this instance) entirely fire-and-forget, it should require careful placement, and in no way should you be able to spam t...
- by Scott Knight - at 2014.02.01 17:27:00
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10. Others actions costing you warpoints - in Feedback/Requests [original thread]
No... I think it's okay to take -50+ if I detonate or shoot it. But I was entirely not responsible for the kill. It would be ridiculous to keep counting them and eventually kick a player who never controlled the donation of the device.
- by Scott Knight - at 2014.02.01 17:08:00
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11. Others actions costing you warpoints - in Feedback/Requests [original thread]
I had a remote explosive out and was no where near it, further I didn't detonate it. Either someone on my own team or an opponent was responsible as I suddenly got a -50. Can we possibly make it so that if another party explodes the explosive it ...
- by Scott Knight - at 2014.02.01 14:04:00
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12. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
I have 10m in skill points and recently made a new character. Honestly I don't feel like this new character needs anything. With a basic heavy dropsuit he can still do Fairly well. Yeah his weapons need more skill points in them, but that's about ...
- by Scott Knight - at 2014.01.15 03:55:00
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13. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Honestly if you are going to start selling proto blueprints it should be a significant cost, something like $25 or $50 dollars. The way the dust economy is supposed to work, blueprint items should never go above basic. If they go to advance it sho...
- by Scott Knight - at 2014.01.15 03:46:00
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